As another member of the Destiny subreddit points out, if the worst thing about a game is its cosmetic shaders, it's probably a pretty great game overall.
Smith also makes it clear that Bungie wants the shaders, which are exclusive to different destinations and activities in the game, to be an extra driving force to encourage players to be playing more activities on a regular basis.
"Destiny 2" players aren't quite as angry as this guy right here, but they're angry!
Most of these Engrams turn out to contain only cosmetic items like emotes, shaders, sparrows, spaceships, and ornaments.
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What makes this particularly troubling is that they are also more hard to obtain and it's no longer a matter of simply buying them from a vendor. You know the drill.
In "Destiny 2", this concept still exists but the way it works has changed. This was the most active of them all - look at those upvotes! But the game has one new quirk that's infuriated players across the world: Shaders can now only be used once. The complaints from fans likely partly comes from the fact that the game is new and players are just at the beginning of their journey with the game. But they're also consumable. "Because you're supposed to run out, get impatient, and just start dumping money into Eververse so you CAN have a stockpile". However, shaders are the biggest offender.
The thread is absolutely worth reading if you want to understand why players are so upset about the change (and how much better the old system was), but I was particularly drawn to one user's comment about another online game: Guild Wars 2. However, when all is said and done, it's clear that Bungie either thought that having frequent consumable drops was an improvement over rarer permanent rewards or purposely retooled shaders to fit into its microtransaction system in order to turn a profit. And that move has led fans to believe that the entire system was changed from the first game as a means of increasing sales of shaders in the in-game store.
For its part, Bungie has remained quiet on the issue to date.